Peripetics
Posted on June 14th, 2009 by Ben
Peripetics from zeitguised on Vimeo.
‘Peripetics or The installation of an irreversible axis on a dynamic timeline’
Zeitguised made a piece in six acts for the opening exhibition at the Zirkel Gallery. It entails six imaginations of disoriented systems that take a catastrophic turn, including the evolution of educational plant-body-machine models and liquid building materials.
I really relate to this work. It seems to operate on that level of subconscious associations between seemingly unrelated objects, structures, and textures.
Don’t miss the making of video. It’s a great look into the creative process, like a video sketchbook.
Peripetics_ex_machina | Making of Peripetics
Zeitguised
Jun 14th, 2009 at 8:47 am
The most imaginative use of computer graphics I have ever seen! Thanks for posting this. I teach art classes and this will be perfect material to show students. Love your blog by the way!
Jun 14th, 2009 at 12:50 pm
Thanks Mark!
Do you get the sense that the ideas have some sort of logic behind them? Like the biomorphic airplane growing from the skin some how makes sense. It doesn’t seem like abstraction for the sake of being weird.
I also like this piece. Looks like a creative use of computer graphics in the real world
Jun 15th, 2009 at 5:10 pm
Thanks Ben, an oldie but goodie.
Regarding the video I did notice some repeated references to the human body. Or, more specifically 3D models of human body parts (skin, heart, alveoli or eardrum?) The kind you see on a doctor’s desk. That is interesting but I am not sure if it was just a visual jumping point or it has some significance. I like regardless. It also reminds me of some the more surrealist scenery you can find in Second Life. Some of my favs found here: http://koolaidmaninsecondlife.com/
Jun 16th, 2009 at 1:56 pm
The only significance I was feeling in the juxtapositions was the weird underlying connections that seem to be there.
The other night I had a dream that I was hunting down a kidnapper and all I had to go on was a mixtape. So I found out the origin of every artist on the tape and used it to make a trail to find the killer. In my dream this was like the most brilliant idea ever. But after waking up I can see how silly it is.
So it’s those dreamy ideas and connections that I like here.
Like that structure that casts a shadow that carves into the wood. That feels like it comes from a deeper place, unfettered by conscious scrutiny.
And I have a hard time getting past the poor PS1 era graphics in second life. Even the really nice places look hacked together.
Jan 27th, 2012 at 6:47 pm
I really loved the interpretation of the lung, it made breathing seem disorderly and overwhelming. So many simplistic, yet detailed factors to this entire project. Love it!